Why.
Starts at your normal. Each input adds or takes away, and says whether it's lifting you, steady, or dragging you.
Two halves of the same athlete
One app, two halves. Atlethiq reads your body. EyeQ trains your eyes. Together, they know you better.
AtlethIQ · The Call
HRV well above your normal and you slept your need. Put real work in.
EyeQ Arcade · The Perch

Hold a seat, bank XP. 6×, 3× or 2× for every five minutes you keep it.
Two-in-one
Atlethiq decides how hard your body should go today.
The Call · every morningEyeQ trains the vision, reaction and focus your sport runs on.
About 10 min · every dayOne app · one sign-in · one profile
Your health data stays yours. You choose which wearables to connect, and it's never shown on a leaderboard. Disconnect a source any time in the app, and we delete its data within 30 days.
AtlethIQ · by Spinor Labs
AtlethIQ reads your wearables overnight and gives you one Call each morning: how hard to go today, on five levels built from your own last 90 days. One highlight, with its working shown.
Heart rate, HRV, sleep, load. A dozen metrics, all talking at once. AtlethIQ reads the whole page and marks the single line worth acting on.
Performance isn't always textbook. Some mornings the plan says intervals and your body says otherwise. The Call tells you which one to listen to.
Your best mornings. Put real work in.
Good to train. Push the plan a little.
Run the plan as written.
Keep it light today.
Recover. Tomorrow will thank you.
Each level comes up about one day in five, because it's ranked against your own last 90 mornings, not anyone else's.
On a year of my own WHOOP data, I trained about the same whatever my readiness. Every day was a Hold day. That's what the five levels are for.
In the band on 27% of days. Same load every day, whatever my body said.
Starts at your normal. Each input adds or takes away, and says whether it's lifting you, steady, or dragging you.
Your sleep need is your body plus your habits. Last night counts most, and a short week isn't fixed in one night.
Your level calendar, how much strain your body takes before it starts borrowing, and mornings that looked like today.
Watches the slow slide in your numbers, so it shows up as a warning, not a setback.
WHOOP, or your watch through Health Connect on Android. One connection, then it runs in the background.
Overnight, it compares every number to your own normal.
Wake up to one level and one line. Tap for the why.
Wear two devices? AtlethIQ reads both and tells you where they disagree.
What each device shares depends on the device. HRV, the Call's strongest input, comes from WHOOP today.
EyeQ Arcade · by Forge Your Peak
Daily eye and brain training, set on a Himalayan trek. Thar, your Sherpa, leads a short session each day. Climb six skill ranges from hill station to snow summit, and fight for a seat on every destination's Perch.

Each range is one skill, set in a famous corner of the Himalaya. Start at a hill station, then climb: guided trek, adventure, snow summit. Every destination has its own videos, games and drills.
See→ Process→ Decide→ Execute→ Recover
Uttarakhand
Darjeeling–Sikkim
Ladakh
Kullu–Manali
Himachal
The pilgrim trail
Progress is metres climbed: game metres, not the real height of the place.

A wise old sage. Calm, dry and never in a hurry.
Thar narrates every video, tells you what's next and cheers every summit. Stuck on the trail? Ask Thar anything about your climb, right in the app.

Watch, play, then take it off the screen. Thar shows you why, a short game puts it to work, and a simple drill carries it into your sport.
In Vision, Memory, Anticipation and Hand-Eye, every destination has its own Perch: a daily game you play against your Flock.
Each day you play the destination's game alongside a Flock of up to 30 athletes. Three ranked tries a day.
The top three scores hold the seats. Anyone in the Flock can knock you off.
Hold a seat and bank XP for as long as you keep it: 6× for first, 3× for second, 2× for third. Seats pay from 07:00 to 22:00 IST, once five in your Flock have played.
No rankings where they don't belong. Recovery has the Campfire, a count of athletes checking in tonight. Visualization has the Trail count, a count of athletes practising today. Your streaks there stay private.
Vision · Mussoorie
Symbols flash in the boxes. Tap the box where the symbol at the top appeared.
Memory · Darjeeling
Digits show one at a time. Key them back in order. Get it right and the next one is longer.
Anticipation · Leh
A ball is bowled, then hides before it pitches. Tap where it will bounce.
Hand-Eye · Manali
Tap the gold star the moment it lights. Leave the violet crosses alone.
12 more unlock as you climb. Vision: Focus Switch, Track the Ball, Multi-Track. Memory: Card Memory, Spot Recall, Play Sequence. Anticipation: Stop the Ball, Cue Read, Cut-off Call. Hand-Eye: Two-Hand, Choice Reaction, Intercept.
Fair play. Scores are computed on our server, not on your phone. Buying something never helps you rank. Arcade scores are game scores, nothing more.
Badminton, tennis, football or something else? Sherpa Climb is built for you. Your path changes the drills and wording, never your progress.
A day with both
The Call arrives. Run the plan as written.
At the intensity the Call set.
About 10 minutes with Thar on a lunch break. Streak stays lit.
One more try to stay in the top three. Seats pay 07:00–22:00 IST.
One routine, one app. The Call and your climb live side by side, so a hard day and a light day both show up in the same place.
Launch
The app opens to a first group of athletes. Request an invite.
The first cohort stays open through the holiday season, up to the middle of January.
Beta testers get in first, and what they tell us shapes what ships.
Request an invite
One invite gets you both halves. We'll email you when it's ready.